
Möbius Floe
About the Project Möbius Floe is an immersive virtual reality game designed as a tool to help chronic and acute pain patients lower their pain and anxiety. Patients are immersed in a virtual wintry setting where they hike through snowy paths and trails, experiencing action-packed encounters. They are presented with a world so captivating, and with the help of a head-mounted display and noise-cancelling headphones, they feel as if they’re inside or part of the world itself. The game includes tasks that stimulate the patients’ working memory and keep their attention constantly focused forward, stimulating cognitive and sensory capacities to effectively distract them from short-term pain. I worked on Möbius Floe as my undergraduate honours project. In April 2014, I was selected as one of 6 students to receive the annual SFU FCAT (Faculty of Communication, Art and Technology) Undergraduate Fellowship Award for my research and work for the SFU Pain Studies Lab. Responsibilities Game-design and patient related research Researched about patients’ needs and helped implement game design concepts accordingly Proposed and implemented tutorial segment to allow non-gamer patients to learn about gameplay Game development Contributed extensively to project ideas Contributed as a modeler for 3D assets such as […]
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